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DBH 4214
about me

I am an Assistant Professor of Computer Science at the University of California, Irvine (UCI) and co-direct UCI's Interactive Graphics & Visualization Lab (iGravi). Before joining UCI, I was a postdoctoral associate at MIT. I received my Ph.D. in computer science from Cornell University in 2014.

My group works mainly in physics-based computer graphics and scientific computing with a focus on modeling and simulating how light interacts with complex materials (e.g., cloth, animal fur, and human skin). Additionally, we aim to develop efficient solutions to the inverse problems centered around the inference of geometric or material properties from physical or simulated measurements.

We draw inspirations from applied physics and computational statistics to develop new techniques for applications in computer graphics & vision, industrial design, material science & engineering, and biomedicine.

recent publications
MaterialGAN: Reflectance Capture using a Generative SVBRDF Model
Yu Guo, Cameron Smith, Miloš Hašan, Kalyan Sunkavalli, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH Asia 2020), 39(6), December 2020
A Practical Ply-Based Appearance Model of Woven Fabrics
Zahra Montazeri, Søren B. Gammelmark, Shuang Zhao, and Henrik Wann Jensen
ACM Transactions on Graphics (SIGGRAPH Asia 2020), 39(6), December 2020
Inverse-Rendering-Based Analysis of the Fine Illumination Effects in Salvator Mundi
Marco (Zhanhang) Liang, Shuang Zhao, and Michael T. Goodrich
Leonardo (SIGGRAPH 2020 Art Paper), 53(4), August 2020
Path-Space Differentiable Rendering
Cheng Zhang, Bailey Miller, Kai Yan, Ioannis Gkioulekas, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH 2020), 39(4), July 2020
Langevin Monte Carlo Rendering with Gradient-Based Adaptation
Fujun Luan, Shuang Zhao, Kavita Bala, and Ioannis Gkioulekas
ACM Transactions on Graphics (SIGGRAPH 2020), 39(4), July 2020
recent teaching
Physics-Based Differentiable Rendering: A Comprehensive Introduction
Shuang Zhao, Wenzel Jakob, and Tzu-Mao Li
SIGGRAPH 2020 Course
UC Irvine:
Fall 2020:
CS112 Introduction to Computer Graphics