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DBH 4214
about me

I am an Assistant Professor of Computer Science at the University of California, Irvine (UCI) and co-direct UCI's Interactive Graphics & Visualization Lab (iGravi). Before joining UCI, I was a postdoctoral associate at MIT. I received my Ph.D. in computer science from Cornell University in 2014.

My group works mainly in physics-based computer graphics and scientific computing with a focus on modeling and simulating how light interacts with complex materials (e.g., cloth, animal fur, and human skin). Additionally, we aim to develop efficient solutions to the inverse problems centered around the inference of geometric or material properties from physical or simulated measurements.

We draw inspirations from applied physics and computational statistics to develop new techniques for applications in computer graphics & vision, industrial design, material science & engineering, and biomedicine.

recent publications
Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering
Fujun Luan, Shuang Zhao, Kavita Bala, and Zhao Dong
Technical report (arXiv:2103.15208), April 2021
Hybrid Monte Carlo Estimators for Multilayer Transport Problems
Shuang Zhao and Jerome Spanier
Journal of Computational Physics, 431, April 2021
A Bayesian Inference Framework for Procedural Material Parameter Estimation
Yu Guo, Miloš Hašan, Lingqi Yan, and Shuang Zhao
Computer Graphics Forum (Pacific Graphics), 39(7), December 2020
MaterialGAN: Reflectance Capture using a Generative SVBRDF Model
Yu Guo, Cameron Smith, Miloš Hašan, Kalyan Sunkavalli, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH Asia 2020), 39(6), November 2020
A Practical Ply-Based Appearance Model of Woven Fabrics
Zahra Montazeri, Søren B. Gammelmark, Shuang Zhao, and Henrik Wann Jensen
ACM Transactions on Graphics (SIGGRAPH Asia 2020), 39(6), November 2020
recent teaching
Physics-Based Differentiable Rendering: A Comprehensive Introduction
Shuang Zhao, Wenzel Jakob, and Tzu-Mao Li
SIGGRAPH 2020 Course
UC Irvine:
Winter 2021:
ICS 162 3D Modeling and World Building