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DBH 4214
about me

I am an Assistant Professor of Computer Science at the University of California, Irvine (UCI) and co-direct UCI's Interactive Graphics & Visualization Lab (iGravi). Before joining UCI, I was a postdoctoral associate at MIT. I received my Ph.D. in computer science from Cornell University in 2014.

My group works mainly in physics-based computer graphics and scientific computing with a focus on modeling and simulating how light interacts with complex materials (e.g., cloth, animal fur, and human skin). Additionally, we aim to develop efficient solutions to the inverse problems centered around the inference of geometric or material properties from physical or simulated measurements.

We draw inspirations from applied physics and computational statistics to develop new techniques for applications in computer graphics & vision, industrial design, material science & engineering, and biomedicine.

recent publications
Beyond Mie Theory: Systematic Computation of Bulk Scattering Parameters based on
Microphysical Wave Optics
Yu Guo, Adrian Jarabo, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH Asia 2021), 40(6), December 2021
Differentiable Time-Gated Rendering
Lifan Wu*, Guangyan Cai*, Ravi Ramamoorthi, and Shuang Zhao (* equal contribution)
ACM Transactions on Graphics (SIGGRAPH Asia 2021), 40(6), December 2021
Antithetic Sampling for Monte Carlo Differentiable Rendering
Cheng Zhang, Zhao Dong, Michael Doggett, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH 2021), 40(4), August 2021
Path-Space Differentiable Rendering of Participating Media
Cheng Zhang*, Zihan Yu*, and Shuang Zhao (* equal contribution)
ACM Transactions on Graphics (SIGGRAPH 2021), 40(4), August 2021
Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering
Fujun Luan, Shuang Zhao, Kavita Bala, and Zhao Dong
Computer Graphics Forum (Eurographics Symposium on Rendering), 40(4), July 2021
recent teaching
Conference courses:
Physics-Based Differentiable Rendering
Shuang Zhao, Ioannis Gkioulekas, and Sai Bangaru
CVPR 2021 Tutorial
Physics-Based Differentiable Rendering: A Comprehensive Introduction
Shuang Zhao, Wenzel Jakob, and Tzu-Mao Li
SIGGRAPH 2020 Course
UC Irvine:
Fall 2021:
ICS 162 3D Modeling and World Building