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DBH 4214
about me

I am an Assistant Professor of Computer Science at the University of California, Irvine (UCI) and co-direct UCI's Interactive Graphics & Visualization Lab (iGravi). Before joining UCI, I was a postdoctoral associate at MIT. I received my Ph.D. in computer science from Cornell University in 2014.

My group works mainly in physics-based computer graphics and scientific computing with a focus on modeling and simulating how light interacts with complex materials (e.g., cloth, animal fur, and human skin). Additionally, we aim to develop efficient solutions to the inverse problems centered around the inference of geometric or material properties from physical or simulated measurements.

We draw inspirations from applied physics and computational statistics to develop new techniques for applications in computer graphics & vision, industrial design, material science & engineering, and biomedicine.

recent publications
Towards Learning-Based Inverse Subsurface Scattering
Chengqian Che, Fujun Luan, Shuang Zhao, Kavita Bala, and Ioannis Gkioulekas
IEEE Inter­national Conf­erence on Comput­ational Photo­graphy (ICCP), April 2020
Effect of Geometric Sharpness on Translucent Material Perception
Bei Xiao, Shuang Zhao, Ioannis Gkioulekas, Wenyan Bi, and Kavita Bala
Journal of Vision, in press, 2020
Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin Fabrics
Chao Xu, Rui Wang, Shuang Zhao, and Hujun Bao
IEEE Transactions on Visualization and Computer Graphics, in press, 2019
A Differential Theory of Radiative Transfer
Cheng Zhang, Lifan Wu, Changxi Zheng, Ioannis Gkioulekas, Ravi Ramamoorthi, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH Asia 2019), 38(6), 2019
recent teaching
Spring 2020:
CS114 Projects in Advanced 3D Computer Graphics