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DBH 4214
About Me

I am an Assistant Professor of Computer Science at the University of California, Irvine (UCI) and a member of UCI's Interactive Graphics & Visualization Lab (iGravi). Before joining UCI, I was a postdoctoral associate at MIT. I received my Ph.D. in computer science from Cornell University in 2014.

I work in computer graphics with a focus on material appearance modeling and physically based rendering. My research aims to computationally reproduce the appearance of the real world using physically based models, allowing the prediction of object appearance under a wide range of conditions.

More broadly, I am interested in modeling and solving particle (e.g., photon and neutron) transport problems under complex and realistic configurations. We draw inspirations from optics, material science, and computational statistics to develop new techniques for computer graphics & vision, industrial design, material engineering, and biomedical applications.

Recent News
Our paper "Accurate Appearance Preserving Prefiltering for Rendering Displacement-Mapped Surfaces" has been accepted to ACM SIGGRAPH 2019.
Our paper "Position-Free Monte Carlo Simulation for Arbitrary Layered BSDFs" has been accepted to ACM SIGGRAPH Asia 2018.
Our papers "Fiber-Level On-the-Fly Procedural Textiles" and "Real-Time Linear BRDF MIP-Mapping" have been accepted to Eurographics Symposium on Rendering 2017.
Our paper "Inverse Diffusion Curves using Shape Optimization" has been accepted to IEEE Transactions on Visualization and Computer Graphics.