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DBH 4214
about me

I am an Assistant Professor of Computer Science at the University of California, Irvine (UCI) and co-direct UCI's Interactive Graphics & Visualization Lab (iGravi). Before joining UCI, I was a postdoctoral associate at MIT. I received my Ph.D. in computer science from Cornell University in 2014.

My group works mainly in physics-based computer graphics and scientific computing with a focus on modeling and simulating how light interacts with complex materials (e.g., cloth, animal fur, and human skin). Additionally, we aim to develop efficient solutions to the inverse problems centered around the inference of geometric or material properties from physical or simulated measurements.

We draw inspirations from applied physics and computational statistics to develop new techniques for applications in computer graphics & vision, industrial design, material science & engineering, and biomedicine.

recent publications
mech_cloth_tvcg19
Mechanics-Aware Modeling of Cloth Appearance
Zahra Montazeri, Chang Xiao, Yun (Raymond) Fei, Changxi Zheng, and Shuang Zhao
IEEE Transactions on Visualization and Computer Graphics, in press, 2019
Accurate Appearance Preserving Prefiltering for Rendering Displacement-Mapped Surfaces
Lifan Wu, Shuang Zhao, Ling-Qi Yan, and Ravi Ramamoorthi
ACM Transactions on Graphics (SIGGRAPH 2019), 38(4), July 2019
Position-Free Monte Carlo Simulation for Arbitrary Layered BSDFs
Yu Guo, Miloš Hašan, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH Asia 2018), 37(6), November 2018
recent teaching
Spring 2019:
CS114 Projects in Advanced 3D Computer Graphics
CS295 Realistic Image Synthesis