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DBH 4214
about me

I am an Assistant Professor of Computer Science at the University of California, Irvine (UCI) and co-direct UCI's Interactive Graphics & Visualization Lab (iGravi). Before joining UCI, I was a postdoctoral associate at MIT. I received my Ph.D. in computer science from Cornell University in 2014.

My group works mainly in physics-based computer graphics and scientific computing with a focus on modeling and simulating how light interacts with complex materials (e.g., cloth, animal fur, and human skin). Additionally, we aim to develop efficient solutions to the inverse problems centered around the inference of geometric or material properties from physical or simulated measurements.

We draw inspirations from applied physics and computational statistics to develop new techniques for applications in computer graphics & vision, industrial design, material science & engineering, and biomedicine.

recent publications
Path-Space Differentiable Rendering
Cheng Zhang, Bailey Miller, Kai Yan, Ioannis Gkioulekas, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH 2020), 39(4), July 2020
Langevin Monte Carlo Rendering With Gradient-Based Adaptation
Fujun Luan, Shuang Zhao, Kavita Bala, and Ioannis Gkioulekas
ACM Transactions on Graphics (SIGGRAPH 2020), 39(4), July 2020
Analytic Spherical Harmonic Gradients for Real-Time Rendering With Many Polygonal Area Lights
Lifan Wu, Guangyan Cai, Shuang Zhao, and Ravi Ramamoorthi
ACM Transactions on Graphics (SIGGRAPH 2020), 39(4), July 2020
Inverse-Rendering Based Analysis of the Fine Illumination Effects in the Salvator Mundi
Marco (Zhanhang) Liang, Shuang Zhao, and Michael T. Goodrich
Leonardo (SIGGRAPH 2020 Art Paper), July 2020
Towards Learning-Based Inverse Subsurface Scattering
Chengqian Che, Fujun Luan, Shuang Zhao, Kavita Bala, and Ioannis Gkioulekas
IEEE Inter­national Conf­erence on Comput­ational Photo­graphy (ICCP), April 2020
recent teaching
Spring 2020:
CS114 Projects in Advanced 3D Computer Graphics