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DBH 4214
about me

I am an Assistant Professor of Computer Science at the University of California, Irvine (UCI) and co-direct UCI's Interactive Graphics & Visualization Lab (iGravi). Before joining UCI, I was a postdoctoral associate at MIT. I obtained my Ph.D. in computer science from Cornell University in 2014. I received the NSF CAREER award in 2023.

My group works mainly in physics-based computer graphics and scientific computing with a focus on modeling and simulating how light interacts with complex materials (e.g., cloth, animal fur, and human skin). Additionally, we aim to develop efficient solutions to the inverse problems centered around the inference of geometric or material properties from physical or simulated measurements.

We draw inspirations from applied physics and computational statistics to develop new techniques for applications in computer graphics & vision, design, material science & engineering, and VR/AR.

recent publications
Maliva: Using Machine Learning to Rewrite Visualization Queries Under Time Constraints
Qiushi Bai, Sadeem Alsudais, Chen Li, and Shuang Zhao
International Conference on Extending Database Technology (EDBT), March 2023
Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering
Zihan Yu, Cheng Zhang, Derek Nowrouzezahra, Zhao Dong, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH Asia 2022), 41(6), December 2022
GSViz: Progressive Visualization of Geospatial Influences in Social Networks
Sadeem Alsudais, Qiushi Bai, Shuang Zhao, and Chen Li
ACM SIGSPATIAL 2022, November 2022
Efficient Estimation of Boundary Integrals for Path-Space Differentiable Rendering
Kai Yan, Christoph Lassner, Brian Budge, Zhao Dong, and Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH 2022), 41(4), July 2022
Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries
Guangyan Cai, Kai Yan, Zhao Dong, Ioannis Gkioulekas, and Shuang Zhao
Computer Graphics Forum (Eurographics Symposium on Rendering), 41(4), July 2022
recent teaching
Conference courses:
Physics-Based Differentiable Rendering
Shuang Zhao, Ioannis Gkioulekas, and Sai Bangaru
CVPR 2021 Tutorial
Physics-Based Differentiable Rendering: A Comprehensive Introduction
Shuang Zhao, Wenzel Jakob, and Tzu-Mao Li
SIGGRAPH 2020 Course
UC Irvine:
Spring 2023:
CS 114 Projects in Advanced 3D Computer Graphics
CS 211P Virtual Computing