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DBH 4214
About Me

I am an assistant professor in the Department of Computer Science at University of California, Irvine. Before joining UCI, I was a postdoctoral associate at MIT, supervised by Fr├ędo Durand. I received my Ph.D. in computer science from Cornell University in 2014, advised by Kavita Bala.

I work in computer graphics with a focus on material appearance modeling and physically-based rendering. My research aims to computationally reproduce the appearance of the real world using physically based models, allowing the prediction of object appearance under a wide range of conditions.

More broadly, I am interested in modeling and solving light transport problems in complex and realistic configurations. We draw inspirations from optics, material science, and computational statistics to develop new techniques for computer graphics & vision, industrial design, and medical imaging applications.

Recent News
news
Prospective students: I am looking for bright and self-motivated students. If you are interested in building/manipulating/animating richly detailed virtual worlds (via mathematics & coding) and would like to work with me, please drop an email.
07/2016
Our paper "Downsampling Scattering Parameters for Rendering Anisotropic Media" has been accepted to ACM SIGGRAPH Asia 2016.
04/2016
Our paper "Fitting Procedural Yarn Models for Realistic Cloth Rendering" has been accepted to ACM SIGGRAPH 2016.
08/2015
Our paper "Matching Real Fabrics with Micro-Appearance Models" has been accepted to ACM Transactions on Graphics.
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