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DBH 4214
About Me

I am an assistant professor in the Department of Computer Science at University of California, Irvine. Before joining UCI, I was a postdoctoral associate at MIT, supervised by Fr├ędo Durand. I received my Ph.D. in computer science from Cornell University in 2014, advised by Kavita Bala.

I work in computer graphics with a focus on material appearance modeling and physically-based rendering. My research aims to computationally reproduce the appearance of the real world using physically based models, allowing the prediction of object appearance under a wide range of conditions.

More broadly, I am interested in modeling and solving light transport problems in complex and realistic configurations. We draw inspirations from optics, material science, and computational statistics to develop new techniques for computer graphics & vision, industrial design, and medical imaging applications.

Recent News
Prospective students: I am looking for bright and self-motivated students. If you are interested in building/manipulating/animating richly detailed virtual worlds (via mathematics & coding) and would like to work with me, please drop an email.
Our paper "Inverse Diffusion Curves using Shape Optimization" has been accepted to IEEE Transactions on Visualization and Computer Graphics.
Our paper "Downsampling Scattering Parameters for Rendering Anisotropic Media" has been accepted to ACM SIGGRAPH Asia 2016.
Our paper "Fitting Procedural Yarn Models for Realistic Cloth Rendering" has been accepted to ACM SIGGRAPH 2016.
Our paper "Matching Real Fabrics with Micro-Appearance Models" has been accepted to ACM Transactions on Graphics.