Photo of me
DBH 4214
about me

I am an Associate Professor of Computer Science at the University of California, Irvine (UCI) and co-direct UCI's Interactive Graphics & Visualization Lab (iGravi). Before joining UCI, I was a postdoctoral associate at MIT. I obtained my Ph.D. in computer science from Cornell University in 2014. I received the NSF CAREER award in 2023.

My group works mainly in physics-based computer graphics and scientific computing with a focus on modeling and simulating how light interacts with complex materials (e.g., cloth, animal fur, and human skin). Additionally, we aim to develop efficient solutions to the inverse problems centered around the inference of geometric or material properties from physical or simulated measurements.

We draw inspirations from applied physics and computational statistics to develop new techniques for applications in computer graphics & vision, design, material science & engineering, and VR/AR.

recent publications
Amortizing Samples in Physics-Based Inverse Rendering using ReSTIR
Yu-Chen Wang, Chris Wyman, Lifan Wu, Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH Asia 2023), 42(6), December 2023
Warped-Area Reparameterization of Differential Path Integrals
Peiyu Xu, Sai Bangaru, Tzu-Mao Li, Shuang Zhao
ACM Transactions on Graphics (SIGGRAPH Asia 2023), 42(6), December 2023
Best paper award
PSDR-Room: Single Photo to Scene using Differentiable Rendering
Kai Yan, Fujun Luan, Miloš Hašan, Thibault Groueix, Valentin Deschaintre, Shuang Zhao
ACM SIGGRAPH Asia 2023 (conference track full paper), December 2023
Neural-PBIR Reconstruction of Shape, Material, and Illumination
Cheng Sun, Guangyan Cai, Zhengqin Li, Kai Yan, Cheng Zhang, Carl Marshall, Jia-Bin Huang, Shuang Zhao, Zhao Dong
International Conference on Computer Vision (ICCV), October 2023
SAM-RL: Sensing-Aware Model-Based Reinforcement Learning via Differentiable Physics-Based Simulation and Rendering
Jun Lv, Yunhai Feng, Cheng Zhang, Shuang Zhao, Lin Shao, Cewu Lu
Robotics: Science and Systems (RSS), July 2023
Best system paper finalist
selected teaching
Conference courses:
Physics-Based Differentiable Rendering
Shuang Zhao, Ioannis Gkioulekas, and Sai Bangaru
CVPR 2021 Tutorial
Physics-Based Differentiable Rendering: A Comprehensive Introduction
Shuang Zhao, Wenzel Jakob, and Tzu-Mao Li
SIGGRAPH 2020 Course
UC Irvine:
2023--2024
I am on sabbatical and not teaching any class.