ICS162 Modeling and World Building
University of California @ Irvine, Winter 2020
T/Th 3:30 pm, PSCB 120
Instructor: Shuang Zhao (office hour: Thursday 10 am at DBH 4212)
TA: Saad Manzur (office hour: Monday
1 pm 2 pm at DBH 4211)
- Jan 6: Welcome to ICS 162!
- Jan 14: HW1 is out!
- Jan 21: There is no class today.
- Jan 28: HW2 is out!
- Feb 14: HW3 is out!
- Feb 24: There will be no class tomorrow (Feb 25).
|9||Jan||representing geometry and transforms|
|14||Jan||splines and subdivision surfaces||HW1|
|16||Jan||mesh simplification & level-of-detail|
|23||Jan||MEL scripting and terrain generation|
|28||Jan||L-systems and textures||HW2|
|30||Jan||materials and lighting|
|4||Feb||lighting and rendering|
|18||Feb||animation control & synthesis|
|20||Feb||physically-based simulation & particle systems|
|27||Feb||collisions & rigid bodies||HW4, HW5|
|3||Mar||audio effects & simulation|
|10||Mar||no class: extra office hour|
|12||Mar||no class: extra office hour|
There will be five (5) projects/homeworks, each worth 20% of your final grade. Homeworks will only be accepted electronically through Canvas (or UCI Google Drive when needed), following the instructions below. The dropbox will have a automatic deadline of 11:59 pm on the given due date. No homeworks will be accepted after that time. If you are working down to the last minute, please make sure something is uploaded 10 minutes prior to the deadline to ensure you won't get zero credit.
If you already have Maya installed on your computer, head over to the next section entitled "Introduction to Maya".
While the computer gaming lab includes some computers with Maya installed, we highly recommend having your own copy on your computer so that you can work from home on your own schedule.
You should also be able to go directly here http://www.autodesk.com/education/free-software/maya
You will need to register with Autodesk in order to gain access to Maya. You will want to register with a valid
uci.edu email address. Once registration is complete, login with your newly created account.
From the drop-down menu, select which version you want to download (Windows or OSX). There are not big differences between versions of Maya but for consistency, we will use Maya 2018 for the course.
Once you select your version, you will be taken to the download page. The download should start automatically, but if not, there is a link at the bottom of the page that will manually start the download. Make sure to write down your serial number and product, as you will need them during installation. Maya is a pretty big piece of software so make sure you have enough time to download the entire file. I suggest catching up on some reading while you wait.
Once your download is complete, simply run the installer and follow the on screen instructions. The installer will ask for the serial number from the previous section. After you enter your serial number and product key, Maya will install. You are now the proud owner of Maya 2018.
Maya's activation process can take quite a while. If you encounter any errors, simply try again with the same data. It should eventually work.
If you are already using a 3-button mouse, please feel free to skip this section.
Setup the Mouse
The Maya interface makes heavy use of three-buttons. If possible, we recommend acquiring one. If you are using a computer without a three-button mouse, you will likely need to experiment with settings to emulate this behaviour. For example, on a Mac, open up System Preferences. Select Mouse and Keyboard. Select Mouse in the top menu. Set the right-click button to Secondary. Also change the middle mouse button from "Off" to "Button 3". You may need to change this setting twice for it to stick.
Enable Infinite Undo
When learning Maya, you're going to make mistakes (no matter how good you are). Pressing Z will undo your last move in Maya. By default, Maya only lets you undo a certain number of moves. To enable infinite undo, Select Windows → Settings/Preferences → Preferences. Select the Undo menu from the side bar and change the Queue to Infinite.
Introduction to Maya
Complete the 7 general excercises listed here on the following:
- Maya's User Interface (UI)
- Camera Controls
- Basic Selection
- Basic Manipulation
- Polygon Selection
- Polygon Editing
These exercises will not be graded, but will be very useful for completing the assigned homeworks, specifically HW1.
Due date: Monday, Feb 10 by 23:59
See it here.
Questions, help, discussion: The instructor is available to answer questions, advise on projects, or just to discuss interesting topics related to the class at office hours and by appointment as needed. For electronic communication we are using Piazza (handy link also at the top of this page).
Academic integrity: We assume the work you hand in is your own, and the results you hand in are generated by your program. You're welcome to read whatever you want to learn what you need to do the work, but we do expect you to build your own implementations of the methods we are studying. If you're ever in doubt, just include a citation in your code or report indicating where some idea came from, whether it be a classmate, a web site, another piece of software, or anything—this always maintains your honesty, whether the source was used in a good way or not. The principle is that an assignment is an academic document, like a journal article. When you turn it in, you are claiming that everything in it is your original idea (or is original to you and your partner, if you're handing in as a pair) unless you cite a source for it.
School can be stressful, and your coursework and other factors can put you under a lot of pressure, but that is never a reason for dishonesty. If you feel you can't complete the work on your own, come talk to the professor, or your advisor, and we can help you figure out what to do. Think before you hand in!
Clear-cut cases of dishonesty will result in failing the course.
For more information see UCI's Policy on Academic Honesty.
Collaboration: You are welcome (encouraged, even) to discuss projects among yourselves in general terms. But when it comes to writing up the homeworks or implementing the projects, you need to be working alone (or only with your partner if you are doing a project as a pair). In particular, it's never OK for you to see another student's homework writeup or another team's program code, and certainly never OK to copy parts of one person's or team's writeup, code, or results into another's, even if the general solution was worked out together.